Signal Lamp Games

Small, strange, warm games about places on the edge of the map.

An independent studio on the Lake Erie shore. We build narrative and atmospheric games with Claude.

Games

Y2K: Bio-Punk, an isometric action RPG in a neon retro-future
In developmentIsometric ARPG

Y2K: Bio-Punk

A retro-future action RPG with roller skates, rail grinding, a baseball bat, and mixtapes that change your stats. Mutant malls, nu-metal, and a three-phase boss.

Godot 4.3 and C++ GDExtension. Windows and Linux.

Dead Current, a first-person exploration RPG in a flooded Great Lakes archipelago
In developmentFirst-person RPG

Dead Current

A first-person exploration RPG in a post-collapse Great Lakes archipelago: drowned towns, salvage, and the people who stayed.

Unreal Engine 5.8 and C++.

Private development; no public repository yet.

How we build

Every game here is developed with Claude Code. Each project is planned, built, tested and documented with Claude, with an agent guide in every repository.

We use open models and public-domain sources where we can: Dead Air's voices are rendered offline with Kokoro-82M, and its music is public-domain 78s with full provenance.

Dead Air is our first release: free to play in the browser today, with a commercial edition planned for itch.io in early 2027 and Steam later that year.