Dead Air
You keep the last working AM transmitter on the Lake Erie shore. By night you go live, and what you broadcast changes the town. Then a second station starts broadcasting on your frequency.
Small, strange, warm games about places on the edge of the map.
An independent studio on the Lake Erie shore. We build narrative and atmospheric games with Claude.
You keep the last working AM transmitter on the Lake Erie shore. By night you go live, and what you broadcast changes the town. Then a second station starts broadcasting on your frequency.
A retro-future action RPG with roller skates, rail grinding, a baseball bat, and mixtapes that change your stats. Mutant malls, nu-metal, and a three-phase boss.
A first-person exploration RPG in a post-collapse Great Lakes archipelago: drowned towns, salvage, and the people who stayed.
Every game here is developed with Claude Code. Each project is planned, built, tested and documented with Claude, with an agent guide in every repository.
We use open models and public-domain sources where we can: Dead Air's voices are rendered offline with Kokoro-82M, and its music is public-domain 78s with full provenance.
Dead Air is our first release: free to play in the browser today, with a commercial edition planned for itch.io in early 2027 and Steam later that year.